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Seems strange to me to prompt an AI to generate this kind of stylized isometric video game art that's clearly intended to look like it's made out of uniform, re
by derefr 3y ago
Seems strange to me to prompt an AI to generate this kind of stylized isometric video game art that's clearly intended to look like it's made out of uniform, reusable "object assets"... but as a single-shot "gestalt" of each scene. (It's like doing an oil painting of a Minecraft world, and expecting the voxels to look voxel-y.)
For the sake of artistic coherence, wouldn't you rather those same tables and chairs and beds to be reused everywhere else you need a table/bed/chair in the game?
Which is to say: wouldn't it make more sense to ask the AI to generate individual objects; select the best ones, over many iterations; put those together into an asset library (i.e. a tileset/spritesheet); build some training-data tilemap "scenes" out of those objects for few-shot training; and then ask the AI to generate you more tilemaps, with the tileset provided as part of the input? (In other words, to do the same thing for levels that it's doing for music when it generates MIDI.)
(Heck, you might even be able to train it to do both steps at once — train it on screenshots of a tilemap-editor UX (e.g. RPG Maker or Tiled), where the tileset palette and the resulting tilemap are visible at the same time; and where the screenshots are composed such that the tilemap only uses tiles available in the tileset. You'd expect it to learn both to invent nice reusable tiles for you, and also to use those tiles to build you a scene.)
- starkparker 3y agoBetter context for those questions from the creators of the game jam entry referenced in the post: https://blog.luden.io/generated-adventure-the-postmortem-of-a-game-made-with-chatgpt-and-midjourney-prompts-included-f87e7e615204 https://blog.luden.io/generated-adventure-the-postmortem-of-...