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Could you render very close objects twice, far objects once, then composite the image for each eye?
by syrrim 3y ago
Could you render very close objects twice, far objects once, then composite the image for each eye?
- moron4hire 3y agoTheoretically, yes, but there will be a lot of overhead for Z-sorting objects as well as performing a multi-stage render like that. I am only guessing, I certainly have never tried, but I bet it comes out to a wash, at best. It'd be better to keep the rendering pipeline simple, if that were the case. Large-scale worlds will have LOD for models and terrain at distance, which will help with the rendering complexity of far objects. You can also pre-process it and apply super-far details as a skybox image. A 2- or 3-block radius of real, 3D city buildings with a cityscape skybox looks pretty good. A forest scene can use object instancing to really clutter up the medium field and leave even a generic landscape skybox for great results.