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That may be the technical reason, but end users don’t care about the why, when they can get superior visuals on even last gen game consoles. Sure, that’s not
by dkersten 3y ago
That may be the technical reason, but end users don’t care about the why, when they can get superior visuals on even last gen game consoles.
Sure, that’s not VR, but I would argue that VR actually needs better visuals to be compelling to avoid an uncanny valley-like effect, unless you go super stylised and cartoony, which may work fine for many entertainment virtual worlds/games but good luck with real world brands and business.
Personally, I don’t even want VR, for two reasons: 1. it shuts me out of the real world too much, I don’t want to be that disconnected for long periods of time because I have coworkers, family, deliveries, my cat, whatever other things around me that I need to be aware of, and 2. in its current form factor, it’s simply tiring. I was playing with a PSVR2 recently and it was cool, but after about 45 minutes my face just got tired of wearing a headset and I wanted to do something else, even though I would have happily kept playing the game itself.
- dkersten 3y agoI should have said: I don’t want VR for metaverse/virtual worlds, outside of pure entertainment. I don’t mind the negatives I mentioned for short bursts of entertainment, but for “serious” use, work/business and multiple hours per day — no thanks.