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How could you address each tile, to create an aperiodic tile map? Would be a neat tech demo. Like HyperRogue, for example. https://www.roguetemple.com/z/hyper/
by CGamesPlay 3y ago
How could you address each tile, to create an aperiodic tile map? Would be a neat tech demo. Like HyperRogue, for example. https://www.roguetemple.com/z/hyper/ https://www.roguetemple.com/z/hyper/
- robinhouston 3y agoThe most natural way to address the tiles is to use a sequence of indices based on the hierarchical construction. Simon Tatham has written about this, in the context of the original hat tile: https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/aperiodic-tilings/ https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/aperi...
- lying4fun 3y agoYou might be interested in this https://twitter.com/ZenoRogue/status/1663589972094353418 https://twitter.com/ZenoRogue/status/1663589972094353418
- zenorogue 3y agoAddressing hierarchically constructed tiling is quite similar to addressing hyperbolic tilings. Both the "hat" tiling and "spectre" tiling already work in HyperRogue. (Spectre is not yet released but pushed to GitHub.) There is a brief explanation here: https://twitter.com/ZenoRogue/status/1638997769141604360 https://twitter.com/ZenoRogue/status/1638997769141604360