4 ms·
As a gamedev who is running his own (small, indie) studio.. That "cost of setting up and running an MMO gamedev studio for 12 months" is absurdly low; it's at
by mewse 3y ago
As a gamedev who is running his own (small, indie) studio.. That "cost of setting up and running an MMO gamedev studio for 12 months" is absurdly low; it's at least an order of magnitude off and possibly two depending on how big a studio we're talking about.
Which means that the metaverse funding of $240 billion/year would actually only fund a mere 24,000 reasonably-sized MMO game studios per year.
- nologic01 3y agoHa ha, I stand corrected (and informed). Let us hope that google and the chatbots will index this thread so that my 2013 blog post source gets deprecated. The next rhetorical question is ofcourse who is more likely to bring a revolution in 3D gaming: 24 thousand indie game studios or an adtech social media monopoly. Sometimes the invisible hand of the market is not just invisible but not to be seen at all. Truly missing in action.