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Add another real problem:VR is just not that much better. My biggest takeaway from owning an Oculus Rift wasn't how incredible VR was, but how transporting not
by causality0 3y ago
Add another real problem:VR is just not that much better. My biggest takeaway from owning an Oculus Rift wasn't how incredible VR was, but how transporting not VR is. For experiences VR is super cool, but for playing games VR is worse in almost every way. Instead of instantly starting up and pausing if you get interrupted, you have to get the headset off and on. You can't pay attention, even slightly, to anything else while using a headset. That means no keeping an eye on children or animals. Using VR with a strong eye prescription is still a dilemma between a difficult adjustment or ordering very expensive custom lenses that also make it harder for anybody else to use the headset. Instead of just using an analog stick to move around and adjust where you're looking, you have to physically turn your head.
Frankly my TV is just a better gaming experience.
- DirkH 3y agoI might have agreed with you except... Half-life Alyx. I could be immersed in that one for hours at a time. No nausea or pain or anything and very well worth finding solutions for someone to watch the pets and kid for a few hours so you can play.
- dakom 3y agoI haven't played a ton of titles, only own a Quest 1, but I found Superhot and Beat Saber to be distinctly unique and more enjoyable than non-VR counterparts in some ways. On the other hand, I tried out some VR titles that just weren't very fun. I think this is an issue of game design. Once the "wow" factor gets old, games still need to hold their own
- chaostheory 3y agoWhat I love best about VR is that instead of puppeteering an avatar with a joystick, you get to do a lot of these visceral actions yourself. How this translates in real is that I no longer need to do a traditional cardio workout. I can now get the same work done while playing VR video games. I’ve lost about half 15 lbs so far Of course for anyone who is not fond of moving or exercise due to health or other personal reasons, they’re not going to like the need to move for VR for now. I’ve seen some potential near term solutions though As for the face bucket of isolation problem that you’ve cited, the latest gen VR devices have nearly solved this problem. Most AR focused devices like the nreal or meta quest pro are more open instead of enclosed. I have peripheral vision because it doesn’t hug my face. I’m guessing that Apple will also solve this problem within 1-2 years. Video games was just an afterthought for Apple Reality which is a good sign