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What bottlenecks have you come across that would solved if it ran on an iPhone?
by rchaud 3y ago
What bottlenecks have you come across that would solved if it ran on an iPhone?
- prophesi 3y agoA few years ago I helped build a WebXR (Well, I think it was the WebVR specification) site for both Android and iOS, back when Motion & Orientation Access was possible on the latter platform. It worked pretty well, until it was no longer possible to access that API and we had to spend countless hours on a static fallback for iOS. The gyroscope is all you need for a relatively novel experience, ThreeJS had a VR shooter example you could easily extend, and not needing to download an app was great for getting more people to check it out.