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Thank you, that's brilliant feedback. Good point about the licensing, I hadn't thought of that. I guess I wanted to choose a game where I don't need to spend h
by blowski 3y ago
Thank you, that's brilliant feedback.
Good point about the licensing, I hadn't thought of that. I guess I wanted to choose a game where I don't need to spend half the book explaining the game mechanics just to get the meat of the story. I thought of Monopoly because there are some interesting loopholes an ML might try, like offering the same trade 10000 times. I suppose I could think about how this might work as a character in Age of Empires or Minecraft.
I'm doing a fair bit of research on ML at the moment, though I'm mindful of not using that to procrastinate on actually writing the story. I do want the ML concepts to be necessary to moving the story forward, not just a gimmicky buzzword dropped in to make it sound technical. I'm really not sure how I'm going to do that, though - if I make it too complex, it will probably a poorly written confusing deep dive on calculus.
Thanks for the recommendation of Critique Circle, I'll check that out.