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It's going to be really interesting to see if Apple's headset will support WebXR. If so it will probably be the only way to get open VR/AR content on there and
by zmmmmm 3y ago
It's going to be really interesting to see if Apple's headset will support WebXR. If so it will probably be the only way to get open VR/AR content on there and could drive a huge expansion in its use. Which would be a great thing because it's much nicer to work with (from my admittedly, very meagre experience) than having to build things in Unity etc.
- rchaud 3y agoIt won't, for the same reasons that web apps weren't allowed on the App Store 15 years ago.
- marcellus23 3y agoWhat does the App Store have to do with it? Apple supported adding web apps to the Home Screen from the very first iPhone OS.
- cvan 3y agoOn iOS, go to Settings > Safari > Advanced > Experimental Features. (Or on macOS desktop, from the Develop menu.) Scroll to the bottom of the list. There are 4 WebXR APIs behind a flag. Why waste precious WebKit resources on implementing WebXR APIs in Apple's browser engine… if WebXR will hypothetically never be shipped to Safari stable?
- deleted 3y ago[deleted]
- dmarcos 3y agoEventually but unlikely in the short term. Web APIs commoditize platform and hardware features. Browser content doesn’t contribute to user lock-in and takes away from exclusive apps where Apple generates revenue. We’ll probably see WebXR when hardware is effectively a commodity because competition has caught up.