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I think the idea is that *if* we're in an ancestor simulation, then "they" will make the rules as close to theirs as they computationally can. Why ancestor simu
by kirubakaran 3y ago
I think the idea is that *if* we're in an ancestor simulation, then "they" will make the rules as close to theirs as they computationally can. Why ancestor simulation? Why else would "they" spend all those resources?
Lot of IFs based on our view of their values, I know... I don't necessarily agree with this line of reasoning... just stating how I understand the argument.
- JumpCrisscross 3y ago> the idea is that if* we're in an ancestor simulation, then "they" will make the rules as close to theirs as they computationally can. Why ancestor simulation? Why else would "they" spend all those resources?* This always struck me as the most WTF simulationist assumption. To the degree we simulate our ancestors, today, it’s in games. Given an infinity to ponder and simulate, it strikes me as ludicrous to assume even a significant fraction of computer power would go to ancestor simulations.
- alwaysbeconsing 3y agoWe're still at the very dawn of our computational age, though. There are still humans alive now who were born before digital computers. We have hardly any experience with them. It's very, very difficult to predict what we might be doing with them in a millenium or two.
- JumpCrisscross 3y ago> very, very difficult to predict what we might be doing with them in a millenium or two Sure. But why that? I’m not debating that some people wouldn’t obsess over, I don’t know, their personal lineages or old military battles. But I can’t see devoting most resources backwards versus probing forward for opportunity.
- p_j_w 3y ago>Why else would "they" spend all those resources? Why the assumption that it takes a significant amount of their resources to run our simulation?
- kirubakaran 3y agoLimits like speed of light, planck length, etc might indicate some resource constraint in the simulator
- zabzonk 3y agoin the simulation, but not in the thing running the simulation
- coldtea 3y agoWhat the parent means is that they have those limits imposed in the simulation, to make the thing running the simulation run it more efficiently (which would imply it's resource intensive to run a simulation). The same way hat if we looked at a physics simulation codebase, and notice that it uses higher granularity constants, more coarse calculations and other such limits (like moderate refresh rates), we could deduce that the programmers put those there because the simulated physics would be too costly for the CPU they run on otherwise.
- zabzonk 3y ago> which would imply it's resource intensive to run a simulation well, it doesn't necessarily imply that. perhaps the beings running the simulation simply wanted to experiment with things like a slower speed of light (in the simulation). or perhaps in their universe, there is no light, and they wanted to play around with the concept?
- coldtea 3y ago>well, it doesn't necessarily imply that It doesn't prove it, but it sure does imply it. It could also imply a few other things (like what you suggest). An observation, after all, can imply several alternative potential explanations. I'd say though that "they wanted to play around" is a weaker hypothesis than "they had performance constraints" (as one is more universally applicable, and would apply to all kinds of simulations run, whereas the other depends on a specific choice of the simulation creators). Plus we see more constraints than the "speed of light". >or perhaps in their universe, there is no light, and they wanted to play around with the concept? Btw, "speed of light" doesn't have much to do with light (it's just the example upon which the theory was made). It applies to anything massless, all kinds of electromagnetic radiation, and so on. The real meaning of "speed of light" is the speed of causation propagation, or the speed of information propagation if you wish. So unless their universe didn't have causation either, and everything happened "all at once", they'd have the same kind of limit (regardless of whether they had light).
- penteract 3y agoTo counter that argument, if "they" live in world where computation is cheap (eg they have something like Zeno machines[1]) they may not be spending what they view as lots of resources. [1] https://en.wikipedia.org/wiki/Zeno_machine https://en.wikipedia.org/wiki/Zeno_machine
- deleted 3y ago[deleted]
- coldtea 3y ago>Why else would "they" spend all those resources? We could just in a video-game style world, with mechanics (laws of physics etc) totally different to the ancestor's world. Like we often do when we make games...
- whoisstan 3y ago> Why else would "they" spend all those resources? Entertainment? Random Number generator? Maybe they are in the future and doing some historical analysis. Plenty of reasons to spend resources.