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If you want Apple involved they don’t like working under Khronos. IP disputes in the past. See also WebGPU API started as WebVR, was renamed to WebXR since now
by dmarcos 3y ago
If you want Apple involved they don’t like working under Khronos. IP disputes in the past. See also WebGPU
API started as WebVR, was renamed to WebXR since now accommodates more than VR (AR, MR…)
I worked with Vlad at Mozilla in the early WebVR days (I co-design while at Mozilla and now maintain A-Frame)