3 ms·
I think you're underestimating the effort required to complete the task you're suggesting, probably by multiple orders of magnitude. The point that people seem
by kimbernator 3y ago
I think you're underestimating the effort required to complete the task you're suggesting, probably by multiple orders of magnitude.
The point that people seem to not get is that Nintendo's entire brand rides almost entirely on having a "perfect" experience. Word is that they spent an extra year just on polish for TOTK; having played it myself, I believe it. No game is this quality on release on any other platform. They have their walled garden in the switch (and previous consoles) where they make sure it works absolutely perfectly, and it costs them a lot just to do that. I believe it might be literally impossible for any company to achieve that reputation under any other circumstance, and the polar opposite circumstance is emulating your game on the hyper-chaotic hardware situation that is PC gaming. Not to mention the fact that modern emulators almost universally offer things that Nintendo wouldn't dare: upscaled textures, higher FPS (this is a huge one that causes a litany of bugs), mods, etc. Even a release to PC wouldn't matter because people would demand parity with what emulators offer or just go back to them.
Look at this list: https://nintendo.fandom.com/wiki/List_of_Nintendo_games https://nintendo.fandom.com/wiki/List_of_Nintendo_games
What you are suggesting would require the following for every one of them:
1. Thorough testing for performance and stability to ensure a PC port works at all
2. Thorough testing of innumerable hardware configurations
3. Thorough testing of every conceivable type of controller, display, keyboard/mouse, etc.
4. Ongoing support of some sort, forever.
Nintendo's focus on quality means that what you're asking is probably a multi-trillion dollar effort that would take decades even if they increased their staffing by 10x. Do you think there's that kind of money in it for them? To top it off, I will repeat that hardware on PCs is far, far more chaotic and unpredictable than any other platform. To even attempt this would be folly; it would be guaranteed to be a buggy mess (like how emulators all have been and to some extent remain), and their main selling point would be ruined.
It seems self-evident to me that Nintendo doesn't really care about emulators for old games. They throw their weight around and make broad gestures to say they hate it, but that's the point. They know they can't stop people from doing this stuff, and they make almost no effort software-wise to prevent it. They just want people to know without any shred of doubt that if they play a nintendo game outside of a platform they have deemed worthy, they are not getting the "real" experience. This absolves them of any blame when the games inevitably don't work right, and it makes clear that they will never allow emulators to become "official" platforms. I'm sure they carefully weigh their actions to ensure they don't actually extinguish emulators, and I wouldn't be surprised if they have covertly contributed to their development at some point. These old games are unlikely to be money makers, but keeping people playing Nintendo IP will make them more interested in buying more in the future.