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I agree that it’s much more polished. However, because you can constantly just get into the skies and glide over everything, you (or, at least, I) don’t get as
by Skeime 3y ago
I agree that it’s much more polished. However, because you can constantly just get into the skies and glide over everything, you (or, at least, I) don’t get as much of a “feeling” for the world as in BotW. I still remember several situations where I stumbled over a mountain, or forest, etc., in BotW and there was suddenly a whole different atmosphere. I didn’t encounter that in TotK, yet (the different layers of the map don’t feel the same, the BotW instances were more “intimate”).
- Hendrikto 3y ago> you (or, at least, I) don’t get as much of a “feeling” for the world as in BotW. The world of BotW felt barren and empty, so maybe that‘s a good thing. It was huge, but not a lot going on. It felt like a lifeless desert with some events sprinkled throughout.
- philistine 3y agoIt's very much a sequel set in the same world. The original still exists, and allows you to experience the feeling of exploring a world after the end. Tears doesn't want to repeat the exact same limited experience of exploration you had with the last game. It tries for something different.