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Clearly Apple does not demonstrate how you can "simply and easily" emulate older systems, given that they broke a bunch of games that were merely 5-6 years old
by howinteresting 3y ago
Clearly Apple does not demonstrate how you can "simply and easily" emulate older systems, given that they broke a bunch of games that were merely 5-6 years old at the time. They wouldn't have broken compatibility if it was "simple" or "easy".
The people that actually demonstrate this to any extent are Valve, Microsoft and the people working on Fex. Definitely not Apple, and it's definitely not simple, But it's still worth doing.
The fact is that if everyone did what Apple did, she wouldn't be able to play the game on modern PCs any more. I think that is not an acceptable outcome: for archival purposes if nothing else, it is important that every game ever made be playable forever.
Deprecating 32-bit support means that macOS is never going to be a serious gaming platform again. Many games are done and never see updates again. At least Asahi is going to support older games so you can still use the hardware.
- arcticbull 3y agoYou seem to be talking past me. The thing they did implement, they implemented extremely well (x64 translation on ARM). In fact they even went so far as to implement changes to the physical silicon to improve emulation performance (implementing a runtime toggle to enable total store ordering). They knocked it out of the park. In some cases emulated Intel apps on Apple Silicon run faster than they did natively on Intel Apple hardware. You are criticizing them for not doing what you wanted which was 32-bit emulation. This is not the same thing as recognizing them for the incredibly good 64-bit emulation they achieved. > Deprecating 32-bit support means that macOS is never going to be a serious gaming platform again. I don't think it's been a 'serious gaming platform' since, er, ever. That's not going to change by enabling emulation of a dead platform.