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I think 'its own games' is the problem. It would require a lot of investment to be able to support it. Which is what they didn't do with the Vita. The competito
by ThatPlayer 3y ago
I think 'its own games' is the problem. It would require a lot of investment to be able to support it. Which is what they didn't do with the Vita. The competitors like the Switch and Steam Deck deck don't split the game library they have to support into two separate libraries.
The dedicated handheld market is just another of the devices replaced by smartphones. The Vita and 3DS generation combined sold about half as many as the Nintendo DS alone. So an investment into those games may not get a return.
- WhereIsTheTruth 3y agoI don't buy that narrative, Nintendo Switch sales beating both PS5/XBOX, despite being already 6yo, is a clear signal about what the customers want, it could be a heaven for indies and AA games, games you see on the Switch, most of them are also on Steam.. Not every games are AAA/Photorealistic Check for yourself, https://store.steampowered.com/ https://store.steampowered.com/, all the games from "news&trending" would run on the Switch with no problems at all
- ThatPlayer 3y agoI'm not talking about computing power? I'm talking about libraries. The Steam Deck is appealing because you can play those new&trending games right? A new system that doesn't have new&trending games is not appealing to users and gets no users. And a system with no users gets no developers. That's why the Vita failed right? Look at before the Switch: Nintendo are dividing their attention between a failed WiiU and a 3DS library. The Switch worked by combining the libraries instead of splitting effort in a way that neither library ever gets enough games that users want to play on it. Sony would have to spend a lot of time to build such a library for a new handheld. Or they can do what Steam Deck did and make it compatible with your other library. I don't think the hardware is there for a portable PS5, so they have to stream.
- hammyhavoc 3y agoThe Switch library was a fresh thing. It left behind the software of the DS and 3DS family because it didn't have dual screens or 3D. There's no reason why it can't be done.
- ThatPlayer 3y agoI'm not saying it can't be done, I'm saying it's not worth the investment. Nintendo needed to do it because it's their only console, so their stakes are much higher. As a customer and developer, you know Nintendo were going to keep supporting it because otherwise they're out of the console business. Can you trust Sony to keep supporting a new handheld when they've already dropped support for a handheld once with the Vita? Sony need a bigger investment in games and developers to build that trust compared to Nintendo. Doing that would just take money they could be investing in the other console while adding confusion to the libraries: "Why is this Playstation game not coming to MY Playstation?"
- hammyhavoc 3y agoConsumers didn't struggle in understanding PlayStation Portable and PlayStation Vita in how the differed versus home consoles. Consumers didn't struggle in understanding Nintendo Wii compatibility versus the Nintendo DS et al. With that said, it's a different era. I think that even Nintendo realize that a Switch successor would need to be pretty special to succeed versus just making controllers for smartphones and making games available via the respective stores. Sony already make games available on PC. Joy-Con-compatible smartphone cases probably make sense. However, that then opens up some degree of fragmentation and lack of consistency of experience.
- deleted 3y ago[deleted]