4 ms·
Have people building games today that use works under license learned this lesson and purchased perpetual licenses, or are they still trying to save money by pu
by JoshTriplett 3y ago
Have people building games today that use works under license learned this lesson and purchased perpetual licenses, or are they still trying to save money by purchasing narrow licenses that don't work for re-releases or remakes or similar?
- bombcar 3y agoSome agencies understand games now and sell appropriately priced perpetual licenses. Others still treat a game like a moderatly long one time performance.
- bdw5204 3y agoIf the agency won't offer a perpetual license at a reasonable price, their content shouldn't be included in the game. It's inexcusable that games are still being removed from sale in a medium where the cost of manufacturing a copy is 0 because the makers of the game signed a bad contract on some minor piece of content in the game and don't want to be bothered removing it.
- alphager 3y agoWhy pay for a perpetual license if most games see no significant sales after a few years? Everybody that wanted to buy GTA Vice city did it ages ago.
- bombcar 3y agoYou agree, I agree, but try telling that to the C-level exec who really wants to use "Stressed Out" in part of the game. If they ARE using licensed things that are non-perpetual, they should arrange for some way to remove them, if possible. And it sometimes is impossible, the "Poker Night at the Inventory" games are no longer available because the character licenses expired, and they'd be nothing without them.
- dragonwriter 3y agoIts not just an issue of perpetual duration, but the covered media (e.g., when it comes to use in movies), and paying the necessary premium when a future movie is a distant low probability event may not make sense for game publishers.