4 ms·
Basically that was what the entire community wanted + deeper gameplay, but instead EA chose to go the complete opposite direction, screwing the entire community
by capableweb 3y ago
Basically that was what the entire community wanted + deeper gameplay, but instead EA chose to go the complete opposite direction, screwing the entire community and letting Cities: Skylines be the spiritual successor instead. Let's hope Cities 2 don't repeat the same mistake.
- jordemort 3y agoCities: Skylines seems like the kind of game I should love, but I bounce off of it every time I try it. I'm not sure what it's missing for me but I just can't get into it.
- Tokkemon 3y agoC:S also has limitations, like the agent limit of 70k, which means even moderately large cities of 100k are not realistically simulated. Not to mention the nonsense of every building having essentially a single family. And the garbage system being gorked. Still better than Sim City in the long run though. The incredible building flexibility made up for shortfalls in the simulation.