3 ms·
There's a Tropico game, I think it's Tropico 4, that is very realistic in that you don't need to literally make roads and asphalt all the things, and roads don'
by nextaccountic 3y ago
There's a Tropico game, I think it's Tropico 4, that is very realistic in that you don't need to literally make roads and asphalt all the things, and roads don't need to be car-centered; you just make buildings and people will walk, and you add a road network to make things more efficient, but it isn't required
Also curved roads and buildings don't need to be right besides the road, etc.
Sim City 4 is more like a suburbia simulator imo
- bombcar 3y agoI want free-form zoning, where it's not tile based; CS can do something kinda like it but it's still just tiles in the end, with empty space between. Emergent paths would be fun, too; if you don't make the sidewalks and paths good enough, people start cutting across empty areas.
- distances 3y agoFree-form city blocks is also high on my wishlist for C:S2. Without it you can't make convincing European style cities.
- textide 3y agoSoviet Republic: Workers and Resources has this. It is an incredibly deep city builder and sim with very well modeled systems. The realistic mode requires fuel for vehicles and workers for construction. You don’t simply plop buildings down or define zones that magically fill in.
- sidewndr46 3y agoIt sounds like it is biased towards micromanagement, but still might be tons of fun. Thanks for the recommendation.
- gdprrrr 3y agoThere's also Foundation, a medieval city builder that works like this.