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I worked at Immersion on the technologies behind this product! My team worked on Developer Evangelism. We had SDKs for adding haptics to games, using C++, Fla
by neomantra 3y ago
I worked at Immersion on the technologies behind this product!
My team worked on Developer Evangelism. We had SDKs for adding haptics to games, using C++, Flash, or ActiveX controls. There was also a touch effect authoring tool. We also helped integrate the tech directly into developer's codebases (they'd give us the source).
Much of my job was also going to trade shows and demonstrating the technology. The concept of touching a computer has to be experienced to be truly understood.
We also did medical simulation, automotive, and other things. We created everything for haptics, from new sensors and actuators, to power electronics, to force-feedback system architectures, to drivers, to the tools / sdks.
I also helped on the "touch the desktop" part of this product. It used Active Accessibility, effectively laying haptic rectangles upon their callbacks. I also was on the W3C Accessibility Working group as our technology naturally applied to some assistive technologies.
The technology in this iFeel mouse is effectively what is in the PS and Nintendo controllers. The innovation of the actuator is that it could have good control of both frequency and amplitude.
This mouse product was cool but didn't take off. It provided actual force feedback and had a very cool custom-designed magnetic system. It works similarly to how the Lexus haptic tech works:
https://www.microsoft.com/buxtoncollection/detail.aspx?id=130 https://www.microsoft.com/buxtoncollection/detail.aspx?id=13...
Also much of my early work there (and in college) was in 3D haptics and haptic rendering (triangles or voxels -> forces).
- deleted 3y ago[deleted]