3 ms·
These "experiences" are visceral but also very short lived and weirdly frustrating for many (most ?) people. I look at it the same we look at paintings. Some p
by makeitdouble 3y ago
These "experiences" are visceral but also very short lived and weirdly frustrating for many (most ?) people.
I look at it the same we look at paintings. Some pieces are truely mindblowing, speak to your soul and you could look at them everyday for next decades without getting bored...or not. I think for most people even the most impacting piece becomes a wallpaper pattern after the fifth time they stared at it for 5 min. They might revisit it once in a while, at most.
For a headset, that mostly means it's played with for 30 min the first time and stays in a closet for the rest of its life. You forget about it and don't get a chance to get revisited.
So yes, experiences could be wonderful, but it also needs apps that bring you back to the device on a regular basis to help the ecosystem stay alive.
(the other weird part: the more realistic and visceral the experience is, the more you get greedy and ask for more. Except there's nothing beyond. You'll be looking at that moon landing, wishing to move forward to look closer, except it will be clunky if even possible. And you're reminded that yes, it's "just" virtual, and technology and content is not ready yet)