5 ms·
There are lots of possible hardware issues, yes. But I don't think I'm being a fanboy when I say that if I trust any company to fix physical comfort/usability
by ketzo 3y ago
There are lots of possible hardware issues, yes.
But I don't think I'm being a fanboy when I say that if I trust any company to fix physical comfort/usability issues, it's Apple (with a $3,000/device budget).
- wongarsu 3y agoRight, it's Apple, the company that makes the most unergonomic mouse in its price range, and the only wireless mouse I know of that can't be charged while in use. Also the company that once pulled a "if you can't get reception, it's because you are holding your phone wrong" followed by "have you considered a case". We can be certain that it will look great. That's one thing Apple nails every time. For usability and comfort they have their ups and downs like anyone else, and an above average share of "it might not be very usable, but look how sleek it looks".
- JoeJonathan 3y agoI like the mouse. It scrolls well, it’s thinness means it fits well in bag compartments, and I’ve never been bothered by the charging because I only have to charge every few months and use it at a desktop, where I have a lightning cable handy. Maybe if I gamed or something I wouldn’t like it, or if I were working with spreadsheets or something where I’d have to click around a lot, but for reading and writing, it’s great.
- philistine 3y agoYour comment can be turned on its head. It’s exactly because Apple ended up making a mouse that can’t be charged during use that their contribution to VR are vital: they think different. Their mouse has a great battery life that requires charging it sparingly. Your Mac tells you when it needs charging. They thought about the mouse charging problem. They arrived at different answers than the rest of the industry.
- retreatguru 3y agoExactly. I figure they put the mouse charging on the bottom on purpose so that people would not just leave it plugged in. I end up charging my mouse about once every few months so it’s not an issue.
- throwaway2037 3y agoI end up charging my mouse about once every few months Wah, that is crazy. What is so special about this mouse that it needs so little power? Why isn't this reported more widely!? Other wireless mice that I have used need regular recharging or new disposable batteries. Always a sub-par experience.
- junofan 3y agoYeah that’s why the port’s on the bottom. To force a change in habit learned from subpar hardware. The thing charges enough to last a whole day in like a minute or two.
- happymellon 3y agoThis isn't special. My Logitech MX lasts a couple of months on a single charge.
- sieongioetnio 3y agoIf I want to use it plugged in, that's my own damn business.
- sieongioetnio 3y agoSometimes when you "think different" you invent relativity, and sometimes you invent Time Cube. Every mouse on the market has a battery life of months. Every mouse on the market will tell the user when the battery runs down. Apple is not special. The thing is just built wrong. And they haven't fixed it after all these years. That is the smallest fatal flaw with that mouse. The bigger flaw is ergonomics. Selling something that likely to cause injury should be illegal. It sure is nice to look at, though.
- happymellon 3y agoMy Logitech MX lasts a couple of months on a charge, and Gnome warns when it is down to 20%, and it's done that for as long as I can remember. The difference here is that sometimes I ignore the warning and then it gets too low but I can plug it in as I use it for 20 mins, whereas a Mac user can't.
- shepherdjerred 3y agoI love Apple's mouse. The touch surface is simply amazing, especially with third-party apps, i.e. https://highlyopinionated.co/swish/ https://highlyopinionated.co/swish/
- bbor 3y agoThe usability issues here aren't in the realm of "does it have a polished case and nice straps", it's more "the state of the art VR tech isn't good enough for sustained work" unless your work doesn't involve reading or writing. And, I mean... that's gotta be the bar for $3K, right? Even the most insanely passionate gamers would have a hard time justifying a $3K gaming accessory, IMO. And what else is there? The only usecase that I feel is ready is movies/TV, which... yeah is also a hard sell for $3K, especially since every family member would need one if you want to watch something together.
- whazor 3y agoI think that VR business meetings would be quite valuable. But indeed, you cannot make your employees wear a VR glasses for prolonged periods if it gives them severe headaches and/or nauseousness.