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Honestly, people "stealing" my source code isn't that much of a worry for me. People already have ten million dollar games cracked and distributed before they'r
by fiblye 15y ago
Honestly, people "stealing" my source code isn't that much of a worry for me. People already have ten million dollar games cracked and distributed before they're released, and honestly, I don't think somebody taking my code would change much. If they try redistributing it, I still have legal rights to it whether or not they got uncompiled code.
My biggest problem is that you can have a completely working project that's literally broken overnight with a silent update. Operating system updates generally require the user to knowingly upgrade and there's always the implied risk of something strange happening. Developers can easily publicly announce incompatibilities with certain OS updates on their download page to warn new users, while an HTML5 game requires you to test every single release of every browser ever, and since everybody uses a slightly different version of a slightly different browser, it only takes one glitch for one person for your entire market to be scared off.
I never said I didn't anticipate things going wrong, but that when things do go wrong, it can completely out of control in the browser world. My development of games in HTML5/Javascript has been 98% pure bliss, but the thought of a single dangerous bug making it past the testing phase gives me nightmares. I knew what I was getting into and it was primarily a test of "can I do it?", but it doesn't mean I can't complain. ;)