4 ms·
I've been making a post-apoc survival adventure game lately [1], so this bit of "eels for cash" history reminds me of it. The game's world has an economy that's
by syngrog66 3y ago
I've been making a post-apoc survival adventure game lately [1], so this bit of "eels for cash" history reminds me of it. The game's world has an economy that's been forced to regress to medieval times in many ways. Folks barter, and spend much more personal time doing hunting or gathering for their food. Its a comedy too, so I get to have fun with which particular animal species I cite and make important for their new, more rugged way of life. Some "old" (real) species, some made-up, or their mutant descendants.
Thankfully the eel itself already has a funny name, and looks kinda funny too! Yet no matter how weird, dangerous or hard to catch a creature is, when a society loses modern manufacturing infrastructure and chemical/pharmaceutical techniques and know-how, suddenly an otherwise previously "unimportant" species can become incredibly important for many applications.
That bite, though.
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(1. see my bio: Slartboz)