3 ms·
I vaguely remember that the game Black & White [0] was one of the first games to have special support for this mouse, and maybe even had a bonus level that reli
by IvyMike 3y ago
I vaguely remember that the game Black & White [0] was one of the first games to have special support for this mouse, and maybe even had a bonus level that relied on the iFeel tech. (It was a long time ago) I also remember being kind of amazed at how well the technology worked.
Despite Dan's Data pish-poshing, I remember a demo where the screen had different textured surfaces (sandpaper, bumps, wood, glass) and when you moved the pointer over those, the vibrations made it feel like you really were moving over those surfaces. It was kind of a gimmick, but in this day and age of game hardware designed to just be "cool", it feels like it could come back.
https://en.wikipedia.org/wiki/Black_%26_White_(video_game) https://en.wikipedia.org/wiki/Black_%26_White_(video_game)
- quitit 3y ago> It was kind of a gimmick, but in this day and age of game hardware designed to just be "cool", it feels like it could come back. Smartphone manufacturers are looking at this precisely to generate textured sensations on the glass surface, so one could for example feel the surface of UI elements(1), or feel the sensation of materials with a stylus(2): (1) https://www.cultofmac.com/661962/haptic-feedback-could-make-iphone-displays-feel-like-rocks-or-fur/ https://www.cultofmac.com/661962/haptic-feedback-could-make-... (2)https://appleinsider.com/articles/15/07/30/apple-invents-stylus-capable-of-simulating-onscreen-texture-through-haptic-feedback https://appleinsider.com/articles/15/07/30/apple-invents-sty...