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The only purpose of breadcrumbs is to provide a sense of place. It literally tells you where you are and how you got there. And where you can easily navigate ba
by bretthopper 15y ago
The only purpose of breadcrumbs is to provide a sense of place. It literally tells you where you are and how you got there. And where you can easily navigate back to.
In terms of being natural, they definitely don't map to a physical analogy like your sheets do. But that's a good thing to me.
edit: I agree with the click target benefit. Although I think you could do some useful things design wise with breadcrumbs to achieve a lot of what you guys did with sheets.
- jasonfried 15y agoCurious to hear what you think once you use it. Looking at something and using it are two very different things.
- bretthopper 15y agoCouldn't agree more. Part of my initial reaction is also just me rebelling against the trend of using physical world analogy's to solve modern UI problems. Although at least the sheets are actually useful unlike Apple's skeuomorph UIs (see: iCal).
- BryanB55 15y agoThe first thing I thought of was how sheets are like the real world and how that makes things so much more easier to use (if done right). I'm not sure why you like to rebell against using physical world analogies? Specially for less tech savy users this gives them a better chance of understanding how the interface works if they know how the object in real life works.
- ianstormtaylor 15y agoIf you want to get semantic, breadcrumbs don't really give you a "sense" of place, they just tell you where you've come from. These sheets actually make you feel how many levels deep you are—without having to parse a string.
- rhizome 15y agoI think you could do some useful things design wise with breadcrumbs I think moving beyond the > foo > bar style of breadcrumbing is actually a big deal. who else has even tried?