3 ms·
A less discussed headwind I see with the AR/VR adoption is the isolated and niche role of 3D more generally. Its major in games, its important in some technica
by nologic01 3y ago
A less discussed headwind I see with the AR/VR adoption is the isolated and niche role of 3D more generally.
Its major in games, its important in some technical applications but the 3D metaphor is hard to make as interaction friendly as 2D.
All the hardware, physiological and cultural challenges with headsets come on top of this very peculiar starting point that somehow does not have the versatility of the flat screen UI