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The current leaks and analyst claims are saying an 8K screen per eye [1], with some kind of advanced eye tracking and foveated rendering to keep the GPU process
by crooked-v 3y ago
The current leaks and analyst claims are saying an 8K screen per eye [1], with some kind of advanced eye tracking and foveated rendering to keep the GPU processing requirements under control. PSVR2 has already shown that at least the foveated rendering part is totally practical even at a much lower price point.
[1]: https://www.techradar.com/news/apple-vr-headset https://www.techradar.com/news/apple-vr-headset
- cubefox 3y agoFoveated rendering doesn't seem to have a big impact, as it is only capable of momentarily reducing the resolution of half of the screen. It's very coarse.
- KaiserPro 3y agoeye tracking isn't really reliable enough to make foveated work well enough for users. most hardware support foveation, its not that challenging to do in software. its not the magic bullet until you get low latency accurate universal eye tracking.