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Except that I'm pretty sure it won't work with anything but Apple ecosystem. No chance in hell it would work with existing SteamVR libraries or Oculus Stores.
by drdaeman 3y ago
Except that I'm pretty sure it won't work with anything but Apple ecosystem. No chance in hell it would work with existing SteamVR libraries or Oculus Stores.
And Apple's domain is currently entirely empty of any VR/AR/XR applications. While I expect Safari to get OpenXR^W WebXR support (IIRC it's still not there, right?), even if the hardware specs will be suporior, it is hard to call it an advancement (something that beats the existing user experience), when there's maybe only a few applications.
- honestgamer4 3y agoI think you mean WebXR in regards to Safari, not OpenXR.
- drdaeman 3y agoYes, thank you. I’ve edited my comment.
- catchnear4321 3y agoit is no harder to call it an advancement than it is to call it not one, given that it isn’t released yet. again, this doesn’t have to be a successful device for apple to have made a successful entry. it just needs to do something different. are you pretty sure it won’t?