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The thing with locomotion is that you don't actually have infinite space to walk - if you did, or if a 99.9% perfect multi-directional treadmill was available,
by judge2020 3y ago
The thing with locomotion is that you don't actually have infinite space to walk - if you did, or if a 99.9% perfect multi-directional treadmill was available, then it wouldn't be that big of a deal to just walk throughout the entire level. So developers have to offer some other way to navigate levels and mostly-open environments, that either being smooth locomotion (hold a joystick in the direction you want to walk/are facing) or teleportation.
- crooked-v 3y agoThe better option, though it's very rarely offered, would be arm-swinging that moves you along in the direction you're looking like a cartoon character in an animation loop. Completely serious about that - you can look at the success of Gorilla Tag, where all motion is based on you pulling and pushing yourself around with your arms, and despite being a frenetic game with constant motion, motion-sickness issues are nigh nonexistent.
- ok_dad 3y agoYou can do this with the new PSVR2 Horizon game but I just use the sticks after I got used to the motion and don’t get sick now. That game already requires lots of arm motion for climbing though, so the arm wiggling animation stuff tired me out.