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If you start writing a rendering engine today, using opengl or vulkan, the lib API is pure C, but that does not prevent you to have C++ code in your engine, in
by stephc_int13 3y ago
If you start writing a rendering engine today, using opengl or vulkan, the lib API is pure C, but that does not prevent you to have C++ code in your engine, in practice this is very common.
People are using C/C++, this is a thing.