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That is, if they develop and produce something nearly impossible - a wearable glasses-like (in terms of size and weight) headset that can project color images n
by drdaeman 3y ago
That is, if they develop and produce something nearly impossible - a wearable glasses-like (in terms of size and weight) headset that can project color images non-multiplicatively overlaying the reality in user's eyes. If they had somehow figured that out (I'm no expert, but I don't think anyone did - at least I haven't heard anything) and if there's a decent SDK then 3 grands is a discount price for such a device.
But if it's yet another VR headset, it won't work. Camera passthrough is a gimmick that even with most advanced eye tracking and fanciest foveated rendering provides merely a limited approximation of AR that only leads to headaches and eye strain. Despite the article's claims such devices won't be worn all-day on a regular basis.
Apple is also all about being a closed ecosystem, and if the open VR/AR/XR community struggles with content, then Apple is not magically pulling out ton of quality apps (of any kind) out of some hat. I assume its "killer" app would be some AR assistant that would provide various additional contextual information at a literal glance. And then maybe some AR/XR game, maybe something like Ingress/Pokemon Go on steroids. But for an assistant, it has to be smart, and Siri's intelligence is a joke... so I'm skeptical it will be worth the money at launch.
- htag 3y agoI forgot this, but for a period of time Siri was a serious compeitive advantage for iPhone.
- catchnear4321 3y agoyet another vr headset that is measurably less awful while still not being good is still a massive advancement. apple can afford to iterate, and their high end and business customers can afford to participate in that process. it won’t be siri, but they wouldn’t be rolling it out if they didn’t have something that felt different.
- drdaeman 3y agoExcept that I'm pretty sure it won't work with anything but Apple ecosystem. No chance in hell it would work with existing SteamVR libraries or Oculus Stores. And Apple's domain is currently entirely empty of any VR/AR/XR applications. While I expect Safari to get OpenXR^W WebXR support (IIRC it's still not there, right?), even if the hardware specs will be suporior, it is hard to call it an advancement (something that beats the existing user experience), when there's maybe only a few applications.
- honestgamer4 3y agoI think you mean WebXR in regards to Safari, not OpenXR.
- drdaeman 3y agoYes, thank you. I’ve edited my comment.
- catchnear4321 3y agoit is no harder to call it an advancement than it is to call it not one, given that it isn’t released yet. again, this doesn’t have to be a successful device for apple to have made a successful entry. it just needs to do something different. are you pretty sure it won’t?