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Oddly enough, the reason I have so many VR headsets is because I mostly give demos to non-tech people. Quest Pro still gets the, "Pretty cool, but why is it so
by themagician 3y ago
Oddly enough, the reason I have so many VR headsets is because I mostly give demos to non-tech people. Quest Pro still gets the, "Pretty cool, but why is it so blurry," comments. Not as much as other headsets, but still enough that it will never fly for general use. Meta, to their credit, does a good job of masking the poor optics by keeping texture detail to a minimum in their own software and encouraging developers to do the same.
I think people really into VR get so used to looking around with their head and having low expectations that they don't notice just how poor it is. By comparison it's good. In isolation, not so much.
- zmmmmm 3y agoOne of the perplexing things about Quest Pro is that Meta keeps the default UI rendering at the same scale for the Pro as for the Quest 2. The result is that all the home environments look blurry and poorly antialiased. It's hard to judge the lenses themselves properly actually without connecting it to PCVR mode and looking at some ultra high resolution content there. It really is very impressive when you do that.
- themagician 3y agoIt’s not. That’s the fanboy “Maybe you got a bad sample,” or “You’re just using it wrong,” angle. Every VR headset has one. Apple will no doubt adopt this strategy if their headset is garbage. I mean, they’ve done it before.
- nvarsj 3y agoWhat do you mean by blurry? Like screen door effect? If it's actually blurry, likely the IPD is wrong or you haven't positioned the headset correctly. Although, I suppose it would be great for the lenses to auto position themselves based on pupil location.
- themagician 3y agoCenter sharpness is decent. I’d even call it “good”. The edges are very soft.
- jimmySixDOF 3y agoIt is easy to miss the forrest for the trees, which I think is what is happening if your users can't get into immersion because it's not instant Retina focus. Good enough does not need to be perfect once the experience kicks in and you are actively engaged in doing something you otherwise could not do in the real world. If I'm at the theater; yes, if asked, I might tell you the seat could be more comfortable this way or that way, but it should not matter so much once the show starts.
- themagician 3y agoIf 50% of the screen at the theater was out of focus it would probably give people headaches and they'd walk out. But with VR some people expect users to just "deal with it" and then wonder why VR isn't taking off.