3 ms·
I used FitXR througout this winter. Fantastic experience, I just wish I had a dedicated room for sweat-inducing activities. I especially liked HIIT training, wh
by divan 3y ago
I used FitXR througout this winter. Fantastic experience, I just wish I had a dedicated room for sweat-inducing activities. I especially liked HIIT training, where you hit glowing spheres and glass that appear in the air. Level and quality of multisensory stimulation (visual/audio/haptic) during those hits are just mindblowing. Reality can't offer that.
One particular thing that I believe is underexplored is using visual/haptic cues for movement learning (motor skills acquision). For example in FitXR there is a glowing semi-transparent path showing how your hand is supposed to move. If you deviate from it, it gives a light haptic feedback. There is no substitute for that in reality – we learn hand movements (like in dance or martial arts) either by proprioreception, visual feedback through mirrors or verbal feedback from teacher. All three ways are inferior to what VR can offer.
I think some progressive sports researchers are experimenting with VR (especially in Constraint-Led Approach community), but these are just first steps.
PS. I personally want to invest in learning VR programming for years, but waiting until software ecosystem will stabilize and settle on something. So waiting for the Apple announcements in that field.