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> Implementing Jumping through anything, no matter how deep, and detecting the first safe place for him to stand, as well as having the ability to back out at a
by giobox 3y ago
> Implementing Jumping through anything, no matter how deep, and detecting the first safe place for him to stand, as well as having the ability to back out at any time to return to your original position, especially in a huge open world game like this? I'd say it's pretty technically impressive. Especially how fast it loads when showing the little upwards swimming animation.
Its 2023, if this blows you away wait until you see what else even 8 year old computers can do...
> But it's definitely not shallow, you only have to look for videos showing the crazy things people are building to see how it's mechanically super deep.
Building things for the sake of building is not really adding depth to the "game" as such, the mechanic contributes very little to the gameplay of the game. Indeed, you can almost completely avoid it save for a handful of mandatory sections. IMO, the best mechanics add depth to the gameplay and make the whole game richer, which this feature doesn't really do, its a very ancillary feature to the game.
FWIW, the part list on nuts and bolts was pretty good, and had great physics while being a core conceit of the game.
> https://banjokazooie.fandom.com/wiki/List_of_parts https://banjokazooie.fandom.com/wiki/List_of_parts
- bluefirebrand 3y ago> Its 2023, if this blows you away wait until you see what else even 8 year old computers can do... Like what? Another generic Sony open world game? If this sort of thing was so easy, why don't other AAA studios make anything remotely as interesting? > which this feature doesn't really do, its a very ancillary feature to the game This is honestly not even close to true. I'm not even sure you're playing the same game as me. You can't solve 90% of the puzzles in this game without engaging heavily with the new mechanic. Hell, there's honestly large parts of the world you cannot traverse without it either. You can't reach large parts of the Sky without it for instance. I genuinely don't know how you could play this game and come away thinking it doesn't do anything very interesting mechanically or technically.
- philistine 3y agoThat’s the secret, they haven’t played it. If someone like that cannot see the technical wizardry done to make Tears run this smoothly with its exquisite set of parlour tricks, and has the gall to believe the game is the same as Breath, it’s because they haven’t really paid attention and think the reused map is the whole story. And the whole thing about Kazooie having done it before, keep in mind that game was a giant failure. It wasn’t fun. Nintendo managed to make building vehicles and contraptions fun!
- giobox 3y agoI'm literally playing it on my couch right now, but ok! With 10m copies sold, half this thread has probably played it. > It wasn’t fun. Banjo is sitting pretty sweet on a metacritic score of 79, so some folks certainly did like it.