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The latest Zelda games have all used motion controls, while not all contemporary consoles have the hardware for it. Sure, it could be argued that not everyone r
by ProfessorLayton 3y ago
The latest Zelda games have all used motion controls, while not all contemporary consoles have the hardware for it. Sure, it could be argued that not everyone requires/enjoys motion controls, but Nintendo has never been the kind of company that designs gameplay experiences for the lowest common denominator.
Part of what makes Nintendo, Nintendo is that their games target their hardware, and vice versa (Their game roadmap influences hardware design).
- Waterluvian 3y agoI played 200 hours of BOTW and 100% of my time with TOTK using a PS4 controller. Using the controller’s motion controls to aim my bow is possibly my favourite non-mouse style for aiming ever.
- ProfessorLayton 3y agoYeah Zelda's motion controls are great for what they're used for — but that's kind of my point. Even without using a first party controller, you're still enjoying controls that were designed for their own hardware. If TotK was released for the "Big 3" consoles + PC, motion controls couldn't be relied on, as not all platforms have the hardware for it. I'm not saying that they couldn't make it work without motion controls, but just pointing out that what makes Nintendo special is that their software is made for their hardware, and both are better for it.
- Waterluvian 3y agoWow. TIL that the Xbox One controller doesn’t have motion controls. I thought that was just standard these days. Even the PS3 had them. So in conclusion we have found a way to blame this all on Microsoft. :)
- likeclockwork 3y agoThe Xbox controller is completely stagnant. It's also the standard controller for PC gaming. It's the IE6 of controllers.