4 ms·
My point is that it's the strength of the design, not the loyalty to the franchise or other factors, that is the primary driver of sales. The titles you cite (
by kettlecorn 3y ago
My point is that it's the strength of the design, not the loyalty to the franchise or other factors, that is the primary driver of sales.
The titles you cite (Link's Awakening, Ocarina of Time) also made sales records because they were so good they reached a wider audience. But if you look at historical sales a mainline Zelda entry usually sells 6m to 10m.
Breath of the Wild sold 30 million and Tears of the Kingdom looks to be on a similar trajectory. That's due to the strength of the game design that's broadened the appeal well beyond the typical Zelda gamer.