3 ms·
> I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics. This is an interesting perspective to me. I bounced of
by derstander 3y ago
> I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.
This is an interesting perspective to me. I bounced off Ocarina of Time hard. It felt like I was being shuffled along a story that was already fully written.
Contrast that to my first experience with the series — the Legend of Zelda on NES — where you’re essentially dumped into the world without instruction and need to make your way.
For me, a huge draw of Breath of the Wild was the same as the NES version: being dumped into a world and being able to go wherever I wanted. I felt like that was a return to the old gameplay loop and mechanics. There was even item breakage — the Like Likes eating your upgraded shield.
I had essentially resigned myself to Zelda games from Ocarina on not being what I wanted, so it was refreshing to get BotW. I’m guessing similarly with TotK, but others in my household have made it such that I haven’t had a chance to try it yet.
The only thing I can think of that Nintendo could do to make me happier than with BotW is make a playable 3D game that is essentially the art that was in the original NES Legend of Zelda’s instruction manual.