6 ms·
Spirit Tracks is usually considered better than Phantom Hourglass, but in a "cream of the crap" type of way.
by yifanl 3y ago
Spirit Tracks is usually considered better than Phantom Hourglass, but in a "cream of the crap" type of way.
- sylens 3y agoI thought Spirit Tracks was way worse, the overworld is literally on rails
- mrguyorama 3y agoPeople hate Phantom hourglass because of the Ocean temple, despite the entire POINT of the ocean temple being improving your ability to skip most of it the next run. By the midpoint of the game, you can get to the midpoint of the ocean temple in a minute, without using any tricks. It's a speedrun integrated into a mainstream game that doesn't require stupid precision to be good at. Meanwhile it had incredible music, looked really good, the combat was a great fusion of 2D simplicity with the openness and flexibility of Windwaker, the boss fights were fun and felt "Big", boat customization was great, the world was huge, writing directly on your map is a wonderful feature, the characters were lovely, I just don't understand the hate it gets. I feel like a lot of people wanted it to be a 3D zelda game and that's why they were upset. 2D zeldas and 3D zeldas are basically two different franchises.
- Twisol 3y agoPH really is underrated. It's one of the only Zeldas I've gone back to for repeat playthroughs, and it's fun every time. You're absolutely right that the Ocean Temple is an integrated speedrun experience -- and even then, they really make it fun to go back through old floors to make use of new routes and obtain locked-off treasure chests. Also, Linebeck is one of my top-three sidekicks out of any Zelda game. He really grows on you over the course of the story.
- mrguyorama 3y agoThe multiplayer was not the best though. My favorite part of the ocean temple was a simple trick on one of the early floors. You have to get a key out of a closed room, by sneaking around some guards and solving a puzzle. OR you have a boomerang that you can throw around the room, and it will go through the walls on it's way back to you but still pickup the key. You bypass the entire floor.