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The only potentially bad UX is attaching things to arrows or choosing what item to throw. Using the sorting options helps, but you still end up doing a lot of s
by vsareto 3y ago
The only potentially bad UX is attaching things to arrows or choosing what item to throw. Using the sorting options helps, but you still end up doing a lot of scrolling through a list during combat which takes you out of fun of combat.
They might've gone with a grid display, but with the amount of items they have, they're inevitably going to have some UI sprawl, so it's a hard problem.