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The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rival
by hospitalJail 3y ago
The marketing was insane as usual. Nintendo performed excellent.
Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing.
Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings of how Nintendo has created IP that is worshiped.
- JopV 3y agoNintendo sucks at marketing, it’s why the Wii U failed. Apple barely does marketing in my country. They are doing well right now because they make superior products and people are noticing.
- achtung82 3y agoTurns out, fps is not as important for making good games as people thought.
- ementally 3y agoProbably important for competitive games only. 60 fps is great for anything else.
- onlyrealcuzzo 3y agoMovies have been THE gold standard for quality since the beginning of time... and usually are displayed in 24 fps. If Inception runs at 24 fps, Zelda does not need to run at 60 fps.
- unethical_ban 3y agoComparing the artistic experience and interaction and physical eye movement with movies and videos games is apples and oranges. I don't interact with a movie. The movie doesn't respond to my inputs. The field of view is different. My expectations of a movie as a fantasy told at 24fps to keep the "movie experience" is different from wanting an immersive simulation.
- SketchySeaBeast 3y agoMovies often become big motion blurry smears when panning. In video games you pan a lot and still want the visual information available.
- nicolaslem 3y agoDo not make the mistake of comparing framerates in feature films and video games. Those are perceived by viewers very differently. In movies, 24 fps (and the 180° shutter) provide just the right amount of the dream like visuals that help the audience get into the story. Movies that tried higher framerates mostly flopped because they end up looking like documentaries. There is also no reasons to increase the framerate to reduce latency. In video games, technical limitations aside, higher fps is always a good thing. I don't think I ever heard anyone complain that the animation was too smooth or the latency too low.
- deleted 3y ago[deleted]
- edgyquant 3y agoIt has nothing to do with psychology. FPS is a meme, Nintendo makes good games and always had and they’ve basically never cared about having the best hardware.
- hammyhavoc 3y ago> Nintendo makes good games and always had Have you played Paper Mario: Sticker Star?
- joseda-hg 3y agoConsistently making good games != making a good game every single time
- edgyquant 3y agoSure there’s a few bad eggs, even in the Zelda series there’s a couple, but the trend is not in that direction.
- hammyhavoc 3y agoWhich Zelda games are bad in your opinion?
- datpiff 3y agoLink: The Faces of Evil and Zelda: The Wand of Gamelon
- mrguyorama 3y agoNintendo didn't develop those.
- mcphage 3y agoTri Force Heroes is bad. You can play it single player or with 3 players, but not with 2. And if you play it single player, you constantly have to reorder your stack of Links, which is a tedious process. Compared with Four Swords Adventures, which is fun to play with 1, 2, 3, or 4 people.
- MrBuddyCasino 3y agoweird right, It Is Known the more fps a game has the better it is, must be the marketing
- manuelabeledo 3y ago> Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaint Or perhaps the game is really that good? Good looking games aren't necessarily good games. This is just a good one.
- downrightmike 3y agoIt is that good
- byby 3y agoThe game is that good. But holistically speaking the GP is right. Nintendo's success as a company is due in major part to it's up and marketing.
- bspammer 3y agoI’m kind of amazed that Nintendo continues to put as much effort into their first party games as they do. They could probably get away with phoning it in and releasing a crappy mainline Zelda/Mario game annually, because as you say their marketing is so strong. Instead they take 6 years to make an excellent sequel. Every Pokémon game seems to be worse than the last, and every single one breaks sales records. I’m very grateful they haven’t gone the same route with their other IPs, but the financial temptation must be immense.
- hospitalJail 3y ago>They could probably get away with phoning it in and releasing a crappy mainline Zelda/Mario game annually Idk, it sure seems like they have been phoning it in. At least if you compare to their quality 20 years ago.
- bananapub 3y agowhy is it amazing? they take pride in their work and seemingly intend to continue doing a good job for another fifty years. more companies should copy that rather than "oh yeah marketing blitz".
- 3y ago
- adamesque 3y agoIt’s really tempting to see the success of something you don’t understand or value as “marketing” or “mass psychology” but I suspect that path doesn’t usually lead to any interesting or useful insight.
- bananapub 3y agowell put. it really is fascinating to see how common that is on HN, where I imagine most of the posters imagine themselves to be worldly and open-minded, see for example every iphone thread.
- nikanj 3y agoEh, Stanley Kubrick and Martin Scorsese constantly shipped 24fps and people were still very happy with their work. FPS does not good entertainment make.
- hexomancer 3y agoYeah, Picasso also often shipped 0fps and people didn't complain.
- avisser 3y agoI mean the limit over time approached 0, but there was that one glorious frame.
- hammyhavoc 3y agoStanley Kubrick and Martin Scorsese delivered a consistent framerate. It's framerate drops that break the immersion.
- whateveracct 3y agoI honestly don't even notice that it's sub 30fps and I'm a longtime Melee player and therefore 60fps nut. If anything, it makes this game more impressive lmao.
- thiht 3y agoLike, you didn't notice the fps drops, at all?
- whateveracct 3y agoNot at all. And I own a CRT just to play Melee all the time.
- mrguyorama 3y agoMaybe you are overconfident in your abilities.
- eru 3y agoIt's quite noticeable every once in a while. I think it might be better when you play docked than in handheld mode, but I haven't rigorously checked.
- NickC25 3y agoSeriously. Nintendo has put quality games out like clockwork for decades now to the point where the biggest IP is almost instantly given top rating from everyone any time it's released, no matter how many glaring technical flaws exist. It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly. All that said I wish Nintendo would dive back into some of the more underutilized IP, such as making a new first-person Metroid game, or a new Star Fox or F-Zero game. All 3 would have a lot of replay value if a proper multiplayer element was added. Yet Nintendo can straight up ignore multiplayer for the most part and still sell well, so what do I know?
- eru 3y ago> All that said I wish Nintendo would dive back into some of the more underutilized IP, [...] Or perhaps make new IP, instead of warming up the old stuff?
- morelisp 3y agoNintendo is rarely a slouch in this area either, Splatoon is firmly "classic" now and I suspect we'll see sequels to both Ring Fit Adventure and Arms on the next console.
- alexjplant 3y ago> new Star Fox or F-Zero game I love F-Zero and dumped a lot of time into it when I was 13 but F-Zero GX was so insanely inaccessible to new players. None of my friends ever wanted to play split-screen because it required intimate knowledge of the controls, tracks, and machines in addition to crackerjack timing on the controller. Mario Kart is a lot more successful because it's the exact opposite. Although I'd love another F-Zero game I understand why they aren't bothering.
- flybrand 3y agoThere's a great YouTube video that shows how the first attempt to make a sequel to F-Zero is what turned into Mario Kart! So every time you play super-accessible Mario, that is in fact a sequel.
- slowmovintarget 3y agoIt's not about the Frames Per Second, it's about the Fun Per Second.
- ericzawo 3y agoNintendo has been the gimped hardware in the marketplace for, what, 30+ years now? This is not surprising.
- mrguyorama 3y agoNo? The n64 was a graphics powerhouse, literally SGI tech in a cheap box you put in front of your TV. The gamecube too was very powerful, at least compared to the PS2. The GameBoy Advanced was a pretty powerful 32 bit ARM system. It wasn't until the Wii that Nintendo gave up the tech arms race, because making games people want to play and marketing to the people who aren't turbo-nerds about half true specs turns out to be way more profitable.
- throwaway_75369 3y agoHmm, this is a bit of an exaggeration. The Gamecube was considerably more powerful than the PS2, (and Microsoft took a huge dive on the original XBOX hardware in order to compete - although it was indeed more capable than the GC). The Wii was the first time Nintendo explicitly entered the market with hardware knowingly less powerful than their competition, and that was... 2006? So like 17 years, not 30. You could make a case that their handheld hardware was always "underpowered" compared to the competition, like the Game Gear and PSP, but the justification at those times was better battery life and pocket-ability. The market results seem to speak for themselves, though A lot of western pundits (and major studio executives) have been expecting Nintendo to "go third party" like Sega ever since the Gamecube, and yet they're still around. They seem to know what they're doing. Edit: bad at math
- nness 3y ago"Mass psychology" is an odd way to interpret "people are having fun." I think the opposite is true — its easy to sell people on the importance of powerful hardware when the success and exclusivity of your games is a not a guarantee. I think Nintendo is unique in that, when selling a console, your customers at least know they'll get a few good exclusive games out of it. (But like most, I wish they did more with their IPs)
- camdenreslink 3y agoMaybe people don’t care about FPS? Nintendo marketing is good, no doubt. But they’ve also created 25 years of high quality 3D Zelda games to build up incredible good will among gamers.
- sanitycheck 3y agoNintendo didn't really need to do any marketing beyond "Hey we are releasing a new Zelda game, it will run on the Switch you bought years ago mostly in order to play the previous Zelda game". I've been playing games for 30+ years, at no point have I cared deeply about the difference between 30fps and 60fps. I do not like 5fps-stuttering, which happens sometimes in poorly optimised AAA games no matter how good (within reason) the GPU. The new Zelda runs well and looks good. I like it, though it's very much "BOTW Continued" which maybe we didn't need, I might have preferred a completely fresh world & characters instead of the same Hyrule a few years later.
- Zvez 3y ago>Nintendo didn't really need to do any marketing still they did. I'm in Warsaw and I see countless of zelda ads: whole walls of huge buildings are covered with them. They probably spent insane amount of money if they advertise it like this everywhere
- piperswe 3y agoI care about the difference between 30fps and 60fps, but only in certain games. If I'm playing a PC first-person shooter, I'm gonna want 60fps (or preferably 144fps). For an RPG or strategy game, 30fps or less is good enough. I agree on the stuttering though - the only thing worse than low framerate is slightly higher average framerate + big dips.
- knallfrosch 3y agoIt's all an ad marketing psyop conspiracy!!1 Wake up sheeple the game suucks. /s Zelda is good, to the surprise of noone.
- kevstev 3y agoGraphics have stopped making any meaningful difference in the total experience since the PS2 era. The move to HD and 4k is nice, and things look a bit more realistic, but they don't make games any more fun, and they hardly even make them any more immersive. I will take a fun 20fps game any day over a 4K 60fps game that sucks.
- spaceman_2020 3y agoAs a casual gamer, I really don’t get the obsession with FPS. I’ve never tracked it. And when frame rate drops, its only momentarily.
- super256 3y agoFPS is important for some titles. I tried dishonored 2 on the ps4 slim (not pro), and it was an awful experience so much that I bought it a second time on PC. But yes, TOTK is one of those titles which work great at 30 FPS.
- vlunkr 3y agoAmazing how after all these years, you can start a flame war in one second by mentioning FPS. Let's all move on.
- yamtaddle 3y ago> Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints I've put in about 15 hours and haven't noticed it. I've sorta been looking, too, because I read everyone complaining about it on here before I picked up the game. But I keep getting distracted by... playing the game.
- fipar 3y ago> Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings of how Nintendo has created IP that is worshiped. I don't think I've ever known the fps of any of the games I've played. I do remember having to zoom in on Doom II on some levels because my computer was very slow for that game, yet I still loved the game (of course, I did enjoy it better when I played at a friend's that had a better computer and a sound card, but that's another story). I only care about the playing part of playing games. Like, when I played marbles (yeah, I've been around ...), while I did have a favorite marble or two, I only cared about playing. I don't say this to discredit you, of course, just that I think by the time a game makes it so big as this one, it's because it's reaching ordinary people like me who couldn't care less about fps and just like the game if playing it lets them have a great time, so if there is any mass psychology involved, I suppose it's the mass psychology of coming up with a compelling game that people enjoy playing. Anyone who has that doesn't need to fool people into not noticing how low their fps rate is.
- WhereIsTheTruth 3y agoMarketing has nothing to do with the success of Zelda game, or any Nintendo games It's a generational IP, your parents played it and are likely to recomand/buy the game to their child That's as simple at that Zelda's "marketing" was full of Nintendo FUD (performance, old console, sequel), yet it sold very well Marketing from Nintendo? where? they don't brag everyday about it being on Gamepass with bazillions of trailers and articles from the press It's similar to Disney movies at this point, the name itself doesn't need marketing
- erellsworth 3y agoI'm not a mega gamer, but I've been playing console games since the original NES and I have never, not once, known or given a shit what a game's fps was. Maybe I just don't play the kind of games where it matters, but my guess is that most Switch users are in the same boat. People who care about FPS are more likely to go with Playstation or Xbox anyway. BOTW was the first Zelda game I've played since the SNES days. I've never been a big fan of the franchise, but I still love these two games because they are fun to play. Everything else is window dressing.
- majani 3y agoThat's probably what you need to do if you're going to sell a AAA game with no DLC