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Oh, awesome, a knowledgeable reply to my "using HN as my bookmarking app" submission! :) Not the author btw. 3) indeed, but I was just interested in getting
by dualogy 15y ago
Oh, awesome, a knowledgeable reply to my "using HN as my bookmarking app" submission! :) Not the author btw.
3) indeed, but I was just interested in getting SDL+OpenGL to work together (from Go rather than C no less) -- from that point of course, it's shaders all the way down and no fixed-function pipeline as the author seems to be using
1) and 2) yes absolutely agreed. I'm aware of this but good thing you're pointing it out to other readers of the article.