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All of them are regularly used in board games and video games, so I have to assume the author is not a huge gamer. In Lords of Xidit, you have to remember each
by BiteCode_dev 3y ago
All of them are regularly used in board games and video games, so I have to assume the author is not a huge gamer.
In Lords of Xidit, you have to remember each time a player puts something in the central bank to time when it's worth getting it.
In the just freshly out zelda, you can cross ceilings, but since you are often in caves, you have to approximate the volume of the above structure to figure out where you exit.
In the exceptionally good "Inscryption", you win/lose by tilting a balance 5 ticks in the other direction. There is a bonus item, pliers, that will let you pull one of your teeth out, and put it in the balance to add one tick. The animation and noise are sick.
And it's the mark of great games to have great gameplay, so you can be sure game creators are trying them all. We are not in the 80' anymore, games are crazy.
Give a try to Ark Nova, Great Western Trail or Mind Bug and you will see how vast and diverse the possibilities of gameplay are. That's on board games, so you can image what happens with a computer where you have very little limits. The indie scene is fantastic, I haven't had that much fun since the 90'.