2 ms·
My wife and I just started a games company after a long career in an unrelated IT field and this is awesome. Not only is it good for the consumer, it also saves
by janosdebugs 3y ago
My wife and I just started a games company after a long career in an unrelated IT field and this is awesome. Not only is it good for the consumer, it also saves the dev from having to produce a separate demo. It removes the hurdle of having to fork out the money up front and the mental anxiety of overstepping the 2 hour mark unintentionally, so more people will try new games. This is probably not going to matter much to larger productions with a large marketing budget, but it does save indies a nice chunk of time.
There is also the problem of very short and cheap games, those should probably be excluded l.