3 ms·
Indeed. Certainly not arguing that point. The challenge is in seeing how close you can get, and if getting that close results in something that is a lot of fun
by MegaDeKay 3y ago
Indeed. Certainly not arguing that point. The challenge is in seeing how close you can get, and if getting that close results in something that is a lot of fun and worth the effort. And of course, if you can get something that is very good, then the variety of the virtual approach takes hold: something like VPX can emulate everything from electromechanical machines to the latest creations, with all the classics in between.