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Perhaps your game is bad? Encouraging folks to gamble on their enjoyment seems like a losing strategy- instead make a compelling game?
by leoqa 3y ago
Perhaps your game is bad? Encouraging folks to gamble on their enjoyment seems like a losing strategy- instead make a compelling game?
- AlexandrB 3y agoIs it a losing strategy if the revenue increases? Consider how encouraging gambling on in-game items instead of making better games has served the mobile gaming industry. Unfortunately the world is not just and consumer-hostile behavior often ends up being more profitable.
- waboremo 3y agoNo, demos negatively affecting sales has been known for years now. Even studies as far back as 2013. This isn't some "your game is just bad" situation. Besides, even if it was, it's not like developers set out to make a non-compelling game. Like woops, let me just press the "compelling" button before shipping!
- somethingreen 3y agoCapcom has been providing demos for most (all?) of their big releases for a while now. Seems to be working out fine for them.