3 ms·
They could already refund with playtime less than 2hrs, so not sure what is your point. Also the idea here is that you don't have to create a demo, you literall
by hoffs 3y ago
They could already refund with playtime less than 2hrs, so not sure what is your point. Also the idea here is that you don't have to create a demo, you literally just give the game to them.
- aschearer 3y agoYou and wildrhythms are asking, "How is a demo different than refunding?" 1. A demo is a promotional product. It has to have emotional beats that culminate in strong desire for more and a call to action to "Buy now!" The unedited first X-minutes of a game is unlikely to hit those beats. 2. A demo should be like a chocolate box, filled with delightful surprises, sampling the game. The first X-minutes of your game should be like a gentle hike into the woods, easing the player into the game's setting, mechanics, etc. 3. Refunding requires purchasing then taking action to reverse course. Furthermore, that action isn't entirely comfortable for many. That is, most people are honest and don't want to abuse refunds. A demo works in the opposite manner.
- gbear605 3y agoAccording to the article, this is not a demo. This is just the first ninety minutes of the full game. So this can’t offer anything that your game itself doesn’t offer in its first ninety minutes.