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> And of course nudging - no virtual controller comes anywhere close to all the things you can do to a real machine, shoves and pushes and slaps. No game physic
by MegaDeKay 3y ago
> And of course nudging - no virtual controller comes anywhere close to all the things you can do to a real machine, shoves and pushes and slaps. No game physics engine comes anywhere close to all that detail in all these areas.
"Anywhere close" might actually be a little closer than you think. Ever take a peak down the virtual pinball rabbit hole? The KL25Z microcontroller board at the heart of many visual pinball builds has an accelerometer to measure nudges etc. Most builds also have a real tilt bob if you get a little over exuberant. Then there are real shaker motors, surround sound feedback, multiple displays for the backglass and DMD etc.
Way of the Wrench on YouTube has the best set of videos I know of on the topic of building your own cab. It would really be a blast to build something like this.
https://www.youtube.com/playlist?list=PLrqlHbqP7FIO5P8e8HtrBB01xqQtAWpJ5 https://www.youtube.com/playlist?list=PLrqlHbqP7FIO5P8e8HtrB...
- Tao3300 3y ago@ 1:15 > There's nothing better than real pinball and I would have to agree.
- MegaDeKay 3y agoIndeed. Certainly not arguing that point. The challenge is in seeing how close you can get, and if getting that close results in something that is a lot of fun and worth the effort. And of course, if you can get something that is very good, then the variety of the virtual approach takes hold: something like VPX can emulate everything from electromechanical machines to the latest creations, with all the classics in between.