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You've made quite the generalization based on one example of a real time MMO. I still acknowledge the artistry behind it in the case of DayZ, and it's even more
by ttymck 3y ago
You've made quite the generalization based on one example of a real time MMO. I still acknowledge the artistry behind it in the case of DayZ, and it's even more interesting within the context of Kojima's career.
- BizarroLand 3y agoIf the game was designed for it, I could see the advantage of having a synchronous day/night cycle in game for a few reasons. For instance, an RPG where your time of day combined with in game locations could change what enemies spawn, or characters that get sleepy and less capable after so long, but it should also be able to cause unique time events to happen, and not just spooky Halloween season or Xmas spectacular, either.
- ttymck 3y agoIndeed. Pokémon gold/silver is the first instance I can recall that did this. It was mind blowing at the time (I was maybe 10 years old).