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> the one that caught my attention is how the arcades are getting paid: gamers only pay for the number of games lost, But that does kind of mirror real-world a
by Karellen 3y ago
> the one that caught my attention is how the arcades are getting paid: gamers only pay for the number of games lost,
But that does kind of mirror real-world arcade play. In single-player, you play on one credit until you lose (or beat the final boss).
For PvP multi-player, they do specifically mention "winner stays on" which I think is a pretty common form of play almost anywhere? You play against another person; whoever loses goes to the back of the queue, and the next challenger pays for the credit to play. The winner plays as many games against challengers as they can until they lose, at which point they go to the back of the queue. When it's their turn to challenge, they pay for the credit for that game. In that situation, again, you're basically paying for as many games as you lose (subject to off-by-one/rounding errors?)