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I seem to have understood that this list is about things that would get rejected when they're the sole point of the story, but they'd be fine as plot devices wi
by lloeki 3y ago
I seem to have understood that this list is about things that would get rejected when they're the sole point of the story, but they'd be fine as plot devices within a more fleshed out narrative structure.
Even then, I can recall very good reads (or watches) that could readily fit squarely in one of those boxes but are either very well executed that you either don't see it coming, or even if you do you continue nonetheless, or that have specific context or otherwise build up that makes it very good even if it can be narratively distilled down to a simple this or that.
Also also, this list seems extremely small when compared to tvtropes.org with which, when I catch myself running down that time sink again, I always end up thinking that every single plot has already been written though sheer bruteforce.
IOW _execution_ also matters.